Pokemon Heart Gold Rom Download Deutsch

Pokemon Heart Gold Rom Download Deutsch 3,8/5 8575 votes

Current Version:(, )Last updated on 4/15/2019InformationThis is a ROM hack of which aims to remake the classic game. Dialogue is taken from the Gameboy Advance versions however there are no plans to include the Sevii Islands like there are in those games. I will be trying to make this similar to the original, but with the DS's features.

This way the ROM can be used as a base for others to start their own hack.There will be a Soul Blue version released once this is close enough to completion and I also plan on making a Yellow version once Heart Red & Soul Blue have been finished.Features:. (Fairy type). 493 Pokemon.

Cheat

Heart

Pokemon follow you. Classic GameBoy game in DS style graphics, with touchscreen. Day & Night Cycle.

Heart

ORAS mini-iconsProgress:. 4 Gym Badges. 4 Rival Battles. 4 In-Game trades. Correct Trainer battles. Day Care (with breeding).

Many (some WIP) scripted events (Mt Moon, Bill's House, S.S. Originally Posted by itariBut, I feel like the stuff you copied from Chaos Rush's work is a little out of place if you're looking to make a perfect remake, so you may want to look into making your own stuff.What are you talking about?

You can clearly see much of the work that has been done in the changelog and that doesn't even include all of it.I've spent hours and hours scripting and testing this ROM.These hacking tools also aren't perfect and bug sometimes so progress isn't as fast as you would think. I spent a few hours today 'testing' it, was impressed. There are still some things from HGSS that should not be there, such as Trainer House, the difficult Trainers in SS Aqua and Gold's sprite appearing in place of Red when saving the game.Minor problems, none of these render the game unplayable and you can very well leave these things in. Also, will the in-game trades from RBY come back at some point?

Pokemon Heart Gold Rom Download Deutsch Free

I went into Vermilion expecting to trade for a Farfetch'd, but instead saw the the same people as HGSS. Overall, this has been an excellent beta to what I'm sure will be an excellent hack.PS: I hear there is a Platinum demake for the GBA in the works, and this would be a great counterpart to it. While I don't have a problem with you using that old project as a base, I highly don't recommend keeping my custom dialogue, especially because it was changed to set up a modified storyline that you're obviously not using (nor would I give permission to).And I know this may sound nitpicky, but if you were to do this from scratch, would the first rival battle really be outside?

I feel like it's only like that because I already scripted it before abandoning the project on the DS.Also another thing, in that one screenshot, why is Snorlax in front of Diglett's Cave? In my hack that I made after I moved back to GBA hacking (the most recent incarnation of DarkViolet), I had Snorlax in front of Diglett's Cave because I had the Viridian Gym as the fifth gym, and wanted to use Diglett's Cave as an actual dungeon to traverse through after the 4th Badge. Assuming your hack is just a 'normal' remake rather than a re-imagining like mine, there's no reason why Snorlax would have to be in front of Diglett's Cave, as Snorlax was on Route 12 in the original game.With that aside, I wish you good luck on this project, as I've always thought it would be interesting to see a Kanto remake with HGSS as the base (which I actually once attempted doing, hence why this even exists). Just a couple things worry me, because it has certain DarkViolet traits (outdoor rival battle, Snorlax in front of Diglett's Cave instead of Route 12) that a 'Game Freak style' remake shouldn't have, and I kinda feel like you wouldn't have made those decisions if my hack didn't exist. If this is going to be a DarkViolet DS port, then I have a problem with that, as I never gave permission specifically to copy my GBA hack. I haven't played the beta, but the first post claims this is just a normal FireRed remake, so I'll take your word on that.Just to make it clear, I have no problems with you using the little DS stint I did as a base, but I have problems with things directly taken from the GBA hack I did after that (mostly because even though I said it's cancelled, it not really canceled, but it's being restarted under a different name), that's all.(lol we both have Dragonair avatars). Originally Posted by Someday I spent a few hours today 'testing' it, was impressed.

There are still some things from HGSS that should not be there, such as Trainer House, the difficult Trainers in SS Aqua and Gold's sprite appearing in place of Red when saving the game.Minor problems, none of these render the game unplayable and you can very well leave these things in. Also, will the in-game trades from RBY come back at some point? I went into Vermilion expecting to trade for a Farfetch'd, but instead saw the the same people as HGSS. Overall, this has been an excellent beta to what I'm sure will be an excellent hack.PS: I hear there is a Platinum demake for the GBA in the works, and this would be a great counterpart to it.Thanks for testing!NPCs aren't the highest priority, I try to spend my time scripting the story.and yes I'll be implementing in-game trading seen in the original games.The next release will be more polished.